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54 lines
1.8 KiB
54 lines
1.8 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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public class ME_AnimatorEvents : MonoBehaviour
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{
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//public RFX1_EffectAnimatorProperty Effect1;
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public GameObject EffectPrefab;
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public GameObject SwordPrefab;
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public Transform SwordPosition;
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public Transform StartSwordPosition;
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GameObject EffectInstance;
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GameObject SwordInstance;
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void Start()
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{
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if (SwordInstance != null) Destroy(SwordInstance);
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SwordInstance = Instantiate(SwordPrefab, StartSwordPosition.position, StartSwordPosition.rotation);
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SwordInstance.transform.parent = StartSwordPosition.transform;
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}
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public void ActivateEffect()
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{
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if (EffectPrefab == null || SwordInstance == null) return;
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if (EffectInstance != null) Destroy(EffectInstance);
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EffectInstance = Instantiate(EffectPrefab);
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EffectInstance.transform.parent = SwordInstance.transform;
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EffectInstance.transform.localPosition = Vector3.zero;
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EffectInstance.transform.localRotation = new Quaternion();
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var meshUpdater = EffectInstance.GetComponent<PSMeshRendererUpdater>();
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meshUpdater.UpdateMeshEffect(SwordInstance);
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}
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public void ActivateSword()
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{
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SwordInstance.transform.parent = SwordPosition.transform;
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SwordInstance.transform.position = SwordPosition.position;
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SwordInstance.transform.rotation = SwordPosition.rotation;
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}
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public void UpdateColor(float HUE)
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{
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if (EffectInstance == null) return;
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var settingColor = EffectInstance.GetComponent<ME_EffectSettingColor>();
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if (settingColor == null) settingColor = EffectInstance.AddComponent<ME_EffectSettingColor>();
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var hsv = ME_ColorHelper.ColorToHSV(settingColor.Color);
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hsv.H = HUE;
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settingColor.Color = ME_ColorHelper.HSVToColor(hsv);
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}
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}
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