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10 lines
404 B
10 lines
404 B
3 years ago
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#include "EMParticleVariables.cginc"
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inline float DistanceFade(float fadeDistEnd, float fadeDistStart, float3 wsParticlePos)
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{
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//_WorldSpaceCameraPos comes from Unity defined variables
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float3 wsCameraPos = _WorldSpaceCameraPos;
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float fadeDistance = distance(wsCameraPos, wsParticlePos) - fadeDistEnd;
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fadeDistance = saturate(fadeDistance / (fadeDistStart - fadeDistEnd));
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return fadeDistance;
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}
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