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46 lines
1.4 KiB
46 lines
1.4 KiB
3 years ago
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using HTC.UnityPlugin.Utility;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayGroundManager : MonoBehaviour
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{
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private static List<Draggable> draggablesCache = new List<Draggable>();
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private Dictionary<int, RigidPose> poseTable = new Dictionary<int, RigidPose>();
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private void Awake()
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{
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draggablesCache.Clear();
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GetComponentsInChildren(draggablesCache);
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for (int i = 0, imax = draggablesCache.Count; i < imax; ++i)
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{
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var dt = draggablesCache[i].transform;
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poseTable[dt.GetInstanceID()] = new RigidPose(dt);
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}
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draggablesCache.Clear();
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}
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public void ResetPositions()
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{
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draggablesCache.Clear();
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GetComponentsInChildren(draggablesCache);
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for (int i = 0, imax = draggablesCache.Count; i < imax; ++i)
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{
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var dt = draggablesCache[i].transform;
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RigidPose pose;
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if (poseTable.TryGetValue(dt.GetInstanceID(), out pose))
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{
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dt.position = pose.pos;
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dt.rotation = pose.rot;
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var rb = dt.GetComponent<Rigidbody>();
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if (rb != null)
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{
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rb.velocity = Vector3.zero;
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rb.angularVelocity = Vector3.zero;
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}
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}
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}
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draggablesCache.Clear();
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}
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}
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