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96 lines
3.0 KiB
96 lines
3.0 KiB
3 years ago
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using HTC.UnityPlugin.ColliderEvent;
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using HTC.UnityPlugin.Utility;
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using System.Collections.Generic;
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using UnityEngine;
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public class ResetButton : MonoBehaviour
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, IColliderEventPressUpHandler
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, IColliderEventPressEnterHandler
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, IColliderEventPressExitHandler
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{
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public Transform[] effectTargets;
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public Transform buttonObject;
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public Vector3 buttonDownDisplacement;
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[SerializeField]
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private ColliderButtonEventData.InputButton m_activeButton = ColliderButtonEventData.InputButton.Trigger;
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private RigidPose[] resetPoses;
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private Vector3 buttonOriginPosition;
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private HashSet<ColliderButtonEventData> pressingEvents = new HashSet<ColliderButtonEventData>();
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public ColliderButtonEventData.InputButton activeButton
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{
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get
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{
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return m_activeButton;
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}
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set
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{
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m_activeButton = value;
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// set all child MaterialChanger heighlightButton to value;
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var changers = ListPool<MaterialChanger>.Get();
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GetComponentsInChildren(changers);
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for (int i = changers.Count - 1; i >= 0; --i) { changers[i].heighlightButton = value; }
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ListPool<MaterialChanger>.Release(changers);
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}
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}
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private void Start()
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{
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resetPoses = new RigidPose[effectTargets.Length];
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for (int i = 0; i < effectTargets.Length; ++i)
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{
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resetPoses[i] = new RigidPose(effectTargets[i]);
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}
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buttonOriginPosition = buttonObject.position;
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}
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#if UNITY_EDITOR
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protected virtual void OnValidate()
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{
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activeButton = m_activeButton;
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}
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#endif
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public void OnColliderEventPressUp(ColliderButtonEventData eventData)
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{
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if (pressingEvents.Contains(eventData) && pressingEvents.Count == 1)
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{
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for (int i = 0; i < effectTargets.Length; ++i)
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{
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var rigid = effectTargets[i].GetComponent<Rigidbody>();
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if (rigid != null)
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{
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rigid.MovePosition(resetPoses[i].pos);
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rigid.MoveRotation(resetPoses[i].rot);
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rigid.velocity = Vector3.zero;
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//rigid.angularVelocity = Vector3.zero;
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}
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else
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{
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effectTargets[i].position = resetPoses[i].pos;
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effectTargets[i].rotation = resetPoses[i].rot;
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}
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}
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}
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}
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public void OnColliderEventPressEnter(ColliderButtonEventData eventData)
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{
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if (eventData.button == m_activeButton && pressingEvents.Add(eventData) && pressingEvents.Count == 1)
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{
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buttonObject.position = buttonOriginPosition + buttonDownDisplacement;
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}
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}
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public void OnColliderEventPressExit(ColliderButtonEventData eventData)
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{
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if (pressingEvents.Remove(eventData) && pressingEvents.Count == 0)
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{
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buttonObject.position = buttonOriginPosition;
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}
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}
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}
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