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89 lines
2.6 KiB
89 lines
2.6 KiB
3 years ago
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using HTC.UnityPlugin.ColliderEvent;
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using HTC.UnityPlugin.Utility;
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using HTC.UnityPlugin.Vive;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShowMenuOnClick : MonoBehaviour
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, IColliderEventClickHandler
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, IColliderEventPressEnterHandler
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, IColliderEventPressExitHandler
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{
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public GameObject effectMenu;
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public ControllerManagerSample controllerManager;
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[SerializeField]
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private ColliderButtonEventData.InputButton m_activeButton = ColliderButtonEventData.InputButton.Trigger;
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public Transform buttonObject;
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public Vector3 buttonDownDisplacement;
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private Vector3 buttonOriginPosition;
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private bool menuVisible = false;
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private HashSet<ColliderButtonEventData> pressingEvents = new HashSet<ColliderButtonEventData>();
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public ColliderButtonEventData.InputButton activeButton
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{
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get
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{
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return m_activeButton;
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}
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set
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{
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m_activeButton = value;
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// set all child MaterialChanger heighlightButton to value;
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var changers = ListPool<MaterialChanger>.Get();
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GetComponentsInChildren(changers);
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for (int i = changers.Count - 1; i >= 0; --i) { changers[i].heighlightButton = value; }
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ListPool<MaterialChanger>.Release(changers);
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}
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}
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private void Start()
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{
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buttonOriginPosition = buttonObject.position;
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SetMenuVisible(menuVisible);
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}
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#if UNITY_EDITOR
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protected virtual void OnValidate()
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{
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activeButton = m_activeButton;
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}
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#endif
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public void SetMenuVisible(bool value)
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{
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menuVisible = value;
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effectMenu.gameObject.SetActive(value);
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controllerManager.rightLaserPointerActive = value;
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controllerManager.leftLaserPointerActive = value;
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controllerManager.UpdateActivity();
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}
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public void OnColliderEventClick(ColliderButtonEventData eventData)
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{
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if (pressingEvents.Contains(eventData) && pressingEvents.Count == 1)
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{
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SetMenuVisible(!menuVisible);
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}
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}
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public void OnColliderEventPressEnter(ColliderButtonEventData eventData)
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{
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if (eventData.button == m_activeButton && eventData.clickingHandlers.Contains(gameObject) && pressingEvents.Add(eventData) && pressingEvents.Count == 1)
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{
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buttonObject.position = buttonOriginPosition + buttonDownDisplacement;
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}
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}
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public void OnColliderEventPressExit(ColliderButtonEventData eventData)
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{
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if (pressingEvents.Remove(eventData) && pressingEvents.Count == 0)
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{
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buttonObject.position = buttonOriginPosition;
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}
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}
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}
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