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60 lines
1.6 KiB
60 lines
1.6 KiB
3 years ago
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
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using HTC.UnityPlugin.Utility;
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using HTC.UnityPlugin.VRModuleManagement;
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using UnityEngine;
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namespace HTC.UnityPlugin.Vive
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{
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// This script set custom device height depends on loaded VR device,
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// Daydream need additional height for device so
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// we can control camera-rig like using room-scale VR devices
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public class CustomDeviceHeight : MonoBehaviour
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{
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[SerializeField]
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private float m_height = 1.3f;
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public float height
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{
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get { return m_height; }
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set { if (ChangeProp.Set(ref m_height, value)) { UpdateHeight(); } }
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}
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#if UNITY_EDITOR
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private void OnValidate()
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{
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if (Application.isPlaying && isActiveAndEnabled && VRModule.Active)
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{
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UpdateHeight();
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}
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}
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#endif
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private void OnEnable()
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{
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VRModule.onActiveModuleChanged += OnActiveModuleChanged;
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VRModule.Initialize();
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}
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private void OnDisable()
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{
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VRModule.onActiveModuleChanged -= OnActiveModuleChanged;
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}
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private void OnActiveModuleChanged(VRModuleActiveEnum activeModule)
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{
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UpdateHeight();
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}
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public void UpdateHeight()
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{
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switch (VRModule.activeModule)
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{
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case VRModuleActiveEnum.DayDream:
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var pos = transform.localPosition;
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transform.localPosition = new Vector3(pos.x, m_height, pos.y);
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break;
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}
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}
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}
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}
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