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33 lines
822 B
33 lines
822 B
3 years ago
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using System;
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using UnityEngine;
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namespace UnityStandardAssets.SceneUtils
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{
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public class PlaceTargetWithMouse : MonoBehaviour
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{
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public float surfaceOffset = 1.5f;
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public GameObject setTargetOn;
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// Update is called once per frame
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private void Update()
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{
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if (!Input.GetMouseButtonDown(0))
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{
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return;
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}
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (!Physics.Raycast(ray, out hit))
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{
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return;
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}
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transform.position = hit.point + hit.normal*surfaceOffset;
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if (setTargetOn != null)
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{
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setTargetOn.SendMessage("SetTarget", transform);
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}
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}
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}
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}
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