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26 lines
564 B
26 lines
564 B
3 years ago
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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Vehicles.Car
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{
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public class BrakeLight : MonoBehaviour
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{
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public CarController car; // reference to the car controller, must be dragged in inspector
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private Renderer m_Renderer;
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private void Start()
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{
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m_Renderer = GetComponent<Renderer>();
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}
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private void Update()
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{
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// enable the Renderer when the car is braking, disable it otherwise.
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m_Renderer.enabled = car.BrakeInput > 0f;
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}
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}
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}
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