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213 lines
10 KiB
213 lines
10 KiB
3 years ago
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Enviro - Dynamic Environment System 1.7.2
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Thanks for buying Enviro!
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v1.0.0 Initial release...
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v1.0.1
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* New Feature: Stars at night!
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* New Feature: SunLightMod for different WeatherTypes.
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* New Feature: Clouds casting shadows!
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* AmbientLightIntensity Setting in EnviroSky for more realistic result!
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* Fixed Deffered render-mode!
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* new advanced rain and snow particleeffect!
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v1.0.2
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* EnviroTerrainSeasons can handle normalMaps now if wished.
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* Better WeatherChange (Lerp between changes)!
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v 1.1
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* New Feature: EnviroWeatherShaders
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* New Feature: Enviro dynamic puddles with shader and ReflectionProbe script.
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* New Feature: Support for Relief Terrain Shaders (Dynamic wetness, snow and seasons with RTP Presets)
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* New Sample Scene and a GUI for changing time, weather and seasons.
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* Define the lenght of seasons in days.
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* Some minor fixes and improvements.
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v 1.2
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* Fixed some problems with "EnviroSurfaceShaders" specular PBL workflow.
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* Added metallic workflow shaders.
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* Added tesslation emission shaders.
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* Fixed a bug when using dayLenght lower than one minute.
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* Added option to define different ambient sounds for different seasons.
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v 1.3
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General:
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* Easiest possible setup. Just drag and drop prefab and assign your player. Done!
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* Added some "Playmaker Actions" for setting and getting weather,time and seasons in runtime.
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* New texture-based stars night sky
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Surface Shaders:
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* rework of the surface shaders
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* added wetness to the mask
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* added detail albedo and normal using one of the mask channels.
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* added Occlusion Maps
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Clouds:
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* New advanced cloud shader faking volumetric clouds with nice lighting.
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* New mobile shader for clouds
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Weather:
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* Weatherpresets can be saved as prefabs now. Just copy a prefab, alter it and add it to the list to create a new weathertype!
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* Weather sfx fades smoothly in and out.
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* Lit Alpha-Blended Particle Shader
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* Rework of all Particle Effects
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v 1.3.1
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General:
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* Added quality setting for changing particle emission rates in runtime.
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* fixed a bug calculating time, caused problems with growing vegetation.
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Vegetation Growth:
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* Better, easier growingSpeed/Scale handling taking maxAge into account. Only one "speedMod" now to make very fast or slow growing vegetation possible.
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Playmaker Integration:
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* added "every frame" checkbox on "set" actions.
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* fixed a problem with "SetWeather" action.
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v 1.3.2
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General:
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* Fixed clipping artifacts with high view distances.
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* More realistic stars movement.
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* Fixed shaders to work with 5.3.
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v 1.4
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General:
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* New feature: c# event system your scripts can listen to.
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* "EnviroEvents" script for adding your own functions via inspector.
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* Updated season and terrain scripts to use new events.
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* Audio Sources will be instatiated with a prefab now. You can alter settings and add mixers now.
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* New Setting for fixed sky height.
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Fog:
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* New feature: (Not finished!) Atmospheric fog implementation with scattering based off Unity's GlobalFog Image Effect.
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Shaders:
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* Moon: Added adjustable brightness.
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Clouds:
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* Changed Cloudsdome scaling.
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* Added a scale/tiling value for changing clouds scale.
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* Better lighting of flat clouds on evenings.
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Weather:
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* Adjustable scattering settings for new fog image effect.
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* Optimized weather effects for mobiles.
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----------------------------------------------------------------------------------
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v 1.5
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General:
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* Major system rewrite to let you customize the visuals the way you want. To many changes to list here sorry ;)
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* New Feature: You can add additional sattelite objects like other planets now.
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* Syntax update for newer unity versions.
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Clouds:
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* New Feature: Cloud meshes will be generated from system. You can define the quality, curvate an thickness. This way you gain more controll over the visuals and performance.
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* Better volume clouds shading and shader optimizations.
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Fog:
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* New Feature: A new fog image effect completly integrated with Enviro weather system! No additional setup required!
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* Supports distance and height Fog with noise to simulate wind, sky fogging, scattering and weather conditions.
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Sky:
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* New Feature: A dynamic skybox atmospheric scattering shader with sun and stars. You have complete control on visuals now and can create great realistic skies or groovy alien planet atmospheres!
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* New Feature: A God Rays Image Effect. It is completly integrated with Enviro day and night system. No additional setup required!
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Weather:
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* You can now define the speed of water and snow accumulation.
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* A new Particle Shader to match current time lighting conditions.
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Integration:
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* A new component to integrate UBER Shader Asset. This will sync the current weather with you UBER materials!
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* A new component to integrate LUX Shader Framework. This will sync the current weather with you LUX materials!
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v 1.6
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General:
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* New Feature: Added tooltips!
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* New Feature: Added optional runtime assign for player and camera.
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* New Feature: Added function to change focus. When player or camera changed on runtime.
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* Removed EnviroMgr completly! Use EnviroSky.instance now!
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* Fixed some possible compilation errors on build.
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Sky:
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* Better atmospheric sunset rendering
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* new default settings
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Zones:
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* New Feature: Enviro Zones. Add unlimited zones to your scene with their own weather!
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Integration:
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* New Feature: Photon PUN Network Integration. Simply add this component to all your zones to sync weather in multiplayer rooms.
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v 1.6.1
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* Fixed issues with assign on runtime.
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* Fixed issues and improved satellites.
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* Fixed skyfogging calculations in Unity 5.5
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* Stopped time progressing in edit mode.
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* Fixed a few issues that could lead to errors.
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* Added simple Demo FPS Controller.
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* You do not need to have Unitys Standard Assets imported anymore.
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----------------------------------------------------------------------------------
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v 1.7.1
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* Great performance and graphic quality increase in cloud rendering!
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* Added Gaia extension. One-click setup within Gaia!
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* Added first version of MegaSplat Integration.
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* Added UNet Integration. Finally :D
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* Added global reflections with time based updates.
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* Added function for simple save/load time and current weather in playerprefs.
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* Added option for instant starting weather and function to instantly change weather without any transitions.
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* Added automatic effect camera setup. Assign layer 31 to your transparent fx or change effect layer in EnviroSky component.
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* Added simple replacement shader for terrain grass for dynamic snow. (Just unpack the archive to add)
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* Improved Envrio Fog effct. Limited maximum fog strenght, do sky fogging in skybox shader and added option to block or show sundisk.
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* Improved weather particle effects.
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* Improved direct and ambient light configuration.
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* Improved time of day features. You can use DateInfo Class and Systemtime now. Added support for minutes and seconds and added function to get a nice time string.
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* Improved stars intensity based on time of day.
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* Updated sample UI.
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* Various small fixes and improvements.
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----------------------------------------------------------------------------------
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v 1.7.2
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* Rewritten UNet Integration and added network sample scene.
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* Rewritten Clouds wind animation. You can now globaly change speed, timescale and direction. You also can use the direction of your WindZone.
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* Tweaked a few weather presets.
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* Added option to enabled/disbale rendering weather effects with a second camera.
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* Added new EnviroSky prefab for gamma colorspace. Update gaia Integration to choose correct one.
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* Added Worldscale feature for clouds. This way you can enlargen the viewdistance of clouds without changing you maincamera farclip.
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* You can define ambient sounds for each weather preset now. Leave empty to play nothing.
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* Exposed maximum fog density in EnviroSky component.
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* Fixed graphic problem in Unity 5.6.
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* Fixes for gamma colorspace.
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* Fixed wrong played ambient audio on start.
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* Fixed a few problems with AssignOnRuntime and missing shaders. (If you only Update package move EnviroClouds adn EnviroCloudsShadow shaders in "Ressource" folder.)
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v 1.8
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* Option to choose for realistic and simple sun and moon calculations.
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* Added earth based location support by defining your longitude and latitude.
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* All graphes and gradients will use calculated solar and lunar time based on position in sky instead of current time of day.
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* Improved moon rendering, added glow, new moon shader and moon light shafts and full resolution rendering.
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* Improved clouds rendering. Add Sun and Moon highlight, improved overall visual.
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* Improved fog, added option to increase inscattering.
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* Improved weather control over sky, light and fog by adding three different gradients.
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* All materials will be generated on startup to fix issues with version control.
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* Added new start function to start enviro in minimal mode for server only. This way only weather type and time will be calculated no visuals at all!
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* Added new AudioZone component. Use this to modify ambient and weather sound volume when entering interiors for example!
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* Added option to use custom skybox material or solid color instead of enviro skybox.
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* Fixed problems with rendering sky when far away from zero point.
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* Fixed incorrect clouds reflections issue.
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* Fixed hour events not beeing triggered correctly.
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* Fixed ambient and weather sound runtime volume controls.
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