VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

110 lines
3.3 KiB

3 years ago
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Mesh_MeshEffect
m_Shader: {fileID: 4800000, guid: 2c060dd457d404440bb66029784e7143, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: fd1e47788d217004b8b7325ef23ad5d0, type: 3}
m_Scale: {x: 0.7, y: 0.7}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 2800000, guid: cd8abd51143aa5140aded186614aa040, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: eef71c487a8a3044783e0240ad62fddf, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PerlinNoise:
m_Texture: {fileID: 2800000, guid: 288eab14fb0f7ec4398350582ada2801, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- permutation:
m_Texture: {fileID: 2800000, guid: 100221baada53b74489b25ac8b7e0120, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpAmt: 150
- _BumpScale: 1
- _ColorStrength: 0.5
- _Cutoff: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FPOW: 5
- _Glossiness: 0.5
- _Height: 1
- _HeightScale: 0.3
- _InvFade: 3
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OffsetXHeightMap: 0
- _OffsetYHeightMap: 0
- _Parallax: 0.02
- _R0: -0.1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- gain: 1
- scale_x: 1
- scale_y: 1
- setup: 0
- shift_x: 1.14
- shift_y: 1
m_Colors:
- _Color: {r: 0.9264706, g: 0.95740366, b: 1, a: 1}
- _DropWavesScale: {r: 2, g: 1.5, b: -1, a: 0.5}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HeightScaleVector: {r: 0.5, g: 2, b: 0.02, a: 1}
- _HeightScaleVector2: {r: 1, g: 1, b: 1, a: 0.2}
- _NoiseScale: {r: 1.6, g: 1.5, b: 1, a: 0.45}
- _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
- _RimColor: {r: 0.4450692, g: 0.5176708, b: 0.61764705, a: 1}
- _Scale: {r: 2, g: 2, b: 2, a: 1}
- _Shift: {r: 0, g: 0, b: 0, a: 500}
- _Speed: {r: -1, g: -2, b: 1, a: -5}
- _TintColor: {r: 0.9411765, g: 0.9634888, b: 1, a: 1}