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18 lines
414 B
18 lines
414 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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[CustomEditor(typeof(PSMeshRendererUpdater))]
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public class MeshRendererEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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var myScript = (PSMeshRendererUpdater)target;
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if (GUILayout.Button("Update Mesh Renderer"))
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{
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myScript.UpdateMeshEffect();
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}
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}
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}
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