// Colorful FX - Unity Asset // Copyright (c) 2015 - Thomas Hourdel // http://www.thomashourdel.com namespace Colorful { using UnityEngine; public static class CLib { public const float PI_2 = Mathf.PI / 2f; public const float PI2 = Mathf.PI * 2f; public static float Frac(float f) { return f - Mathf.Floor(f); } public static bool IsLinearColorSpace() { return QualitySettings.activeColorSpace == ColorSpace.Linear; } public static bool Approximately(float source, float about, float range = 0.0001f) { return ((Mathf.Abs(source - about) < range)); } } }