// Colorful FX - Unity Asset // Copyright (c) 2015 - Thomas Hourdel // http://www.thomashourdel.com Shader "Hidden/Colorful/Contrast Gain" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Gain ("Contrast Gain (Float)", Float) = 1.0 } SubShader { ZTest Always Cull Off ZWrite Off Fog { Mode off } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" sampler2D _MainTex; half _Gain; half4 frag(v2f_img i) : SV_Target { half4 color = saturate(tex2D(_MainTex, i.uv)); half g = pow(2.0, _Gain) * 0.5; // The following code fails for some reason on Unity 4.6/DX9 //color.rgb = (color.rgb < 0.5) ? pow(color.rgb, _Gain) * g : 1.0 - pow(1.0 - color.rgb, _Gain) * g; // So use a classic lerp/step combo instead half3 c1 = pow(color.rgb, _Gain) * g; half3 c2 = 1.0 - pow(1.0 - color.rgb, _Gain) * g; color.rgb = lerp(c1, c2, step(0.5, color.rgb)); return color; } ENDCG } } FallBack off }