// Colorful FX - Unity Asset // Copyright (c) 2015 - Thomas Hourdel // http://www.thomashourdel.com Shader "Hidden/Colorful/Cross Stitch" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _StitchSize ("Stitch Size (Int)", Float) = 8 _Brightness ("Brightness (Float)", Float) = 1.5 _Scale ("Scale (Float)", Float) = 1.0 _Ratio ("Ratio (Float)", Float) = 1.0 } CGINCLUDE #include "UnityCG.cginc" #include "./Colorful.cginc" sampler2D _MainTex; half _StitchSize; half _Brightness; half _Scale; half _Ratio; half2 stitch(half2 uv) { half2 pixelUV = uv * _ScreenParams.xy; half2 offset = floor(pixelUV); offset.x = offset.x - offset.y; offset.y = offset.x + offset.y * 2.0; return fmod(offset, half2(_StitchSize, _StitchSize)); } half4 frag(v2f_img i) : SV_Target { half2 reminder = stitch(i.uv); half4 color = (reminder.x == 0 || reminder.y == 0) ? tex2D(_MainTex, i.uv) * _Brightness : half4(0.0, 0.0, 0.0, 1.0); return color; } half4 frag_invert(v2f_img i) : SV_Target { half2 reminder = stitch(i.uv); half4 color = (reminder.x == 0 || reminder.y == 0) ? half4(0.0, 0.0, 0.0, 1.0) : tex2D(_MainTex, i.uv) * _Brightness; return color; } half4 frag_px(v2f_img i) : SV_Target { half2 reminder = stitch(i.uv); half4 color = (reminder.x == 0 || reminder.y == 0) ? pixelate(_MainTex, i.uv, _Scale, _Ratio) * _Brightness : half4(0.0, 0.0, 0.0, 1.0); return color; } half4 frag_invert_px(v2f_img i) : SV_Target { half2 reminder = stitch(i.uv); half4 color = (reminder.x == 0 || reminder.y == 0) ? half4(0.0, 0.0, 0.0, 1.0) : pixelate(_MainTex, i.uv, _Scale, _Ratio) * _Brightness; return color; } ENDCG SubShader { ZTest Always Cull Off ZWrite Off Fog { Mode off } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag_invert #pragma fragmentoption ARB_precision_hint_fastest ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag_px #pragma fragmentoption ARB_precision_hint_fastest ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag_invert_px #pragma fragmentoption ARB_precision_hint_fastest ENDCG } } FallBack off }