// Colorful FX - Unity Asset // Copyright (c) 2015 - Thomas Hourdel // http://www.thomashourdel.com Shader "Hidden/Colorful/Gradient Ramp" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _RampTex ("Ramp (RGB)", 2D) = "white" {} _Amount ("Amount", Range(0.0, 1.0)) = 1.0 } SubShader { Pass { ZTest Always Cull Off ZWrite Off Fog { Mode off } CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" #include "./Colorful.cginc" sampler2D _MainTex; sampler2D _RampTex; half _Amount; half4 frag(v2f_img i) : SV_Target { half4 color = tex2D(_MainTex, i.uv); half2 lum = luminance(color).rr; half4 result = tex2D(_RampTex, lum); return lerp(color, result, _Amount); } ENDCG } } FallBack off }