// Colorful FX - Unity Asset // Copyright (c) 2015 - Thomas Hourdel // http://www.thomashourdel.com Shader "Hidden/Colorful/Led" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Params ("Scale (X) Ratio (Y) Brightness (Z) Shape (W)", Vector) = (80, 1, 1, 1.5) } SubShader { Pass { ZTest Always Cull Off ZWrite Off Fog { Mode off } CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" #include "./Colorful.cginc" sampler2D _MainTex; half4 _Params; half4 frag(v2f_img i) : SV_Target { half4 color = pixelate(_MainTex, i.uv, _Params.x, _Params.y) * _Params.z; half2 coord = i.uv * half2(_Params.x, _Params.x / _Params.y); half2 mv = abs(sin(coord * PI)) * _Params.w; half s = mv.x * mv.y; half c = step(s, 1.0); color = ((1 - c) * color) + ((color * s) * c); return color; } ENDCG } } FallBack off }