// Colorful FX - Unity Asset // Copyright (c) 2015 - Thomas Hourdel // http://www.thomashourdel.com Shader "Hidden/Colorful/Posterize" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Params ("Levels (X) Amount (Y)", Vector) = (4, 1, 0, 0) } SubShader { Pass { ZTest Always Cull Off ZWrite Off Fog { Mode off } CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #include "UnityCG.cginc" sampler2D _MainTex; half2 _Params; half4 frag(v2f_img i) : SV_Target { half4 color = tex2D(_MainTex, i.uv); half4 posterized = floor(color * _Params.x) / _Params.x; return lerp(color, posterized, _Params.y); } ENDCG } } FallBack off }