using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// This script demonstrate how to use the particle system collision callback.
/// The sample using it is the "Extinguish" prefab. It use a second, non displayed
/// particle system to lighten the load of collision detection.
///
public class ParticleCollision : MonoBehaviour
{
private List m_CollisionEvents = new List();
private ParticleSystem m_ParticleSystem;
private void Start()
{
m_ParticleSystem = GetComponent();
}
private void OnParticleCollision(GameObject other)
{
int numCollisionEvents = m_ParticleSystem.GetCollisionEvents(other, m_CollisionEvents);
for (int i = 0; i < numCollisionEvents; ++i)
{
var col = m_CollisionEvents[i].colliderComponent;
var fire = col.GetComponent();
if (fire != null)
fire.Extinguish();
}
}
}