//========= Copyright 2016-2018, HTC Corporation. All rights reserved. =========== using System; using UnityEngine; namespace HTC.UnityPlugin.Pointer3D { [Obsolete] public class DefaultGenerator : BaseRaySegmentGenerator { public override void ResetSegments() { } public override bool NextSegment(out Vector3 direction, out float distance) { direction = transform.forward; distance = float.PositiveInfinity; return true; } } }