//========= Copyright 2016-2018, HTC Corporation. All rights reserved. =========== using HTC.UnityPlugin.Utility; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace HTC.UnityPlugin.Pointer3D { [DisallowMultipleComponent] public class CanvasRaycastMethod : BaseRaycastMethod { private static readonly IndexedSet canvases = new IndexedSet(); public static bool AddTarget(ICanvasRaycastTarget obj) { return obj == null ? false : canvases.AddUnique(obj); } public static bool RemoveTarget(ICanvasRaycastTarget obj) { return obj == null ? false : canvases.Remove(obj); } public override void Raycast(Ray ray, float distance, List raycastResults) { var tempCanvases = ListPool.Get(); tempCanvases.AddRange(canvases); for (int i = tempCanvases.Count - 1; i >= 0; --i) { var target = tempCanvases[i]; if (target == null || !target.enabled) { continue; } Raycast(target.canvas, target.ignoreReversedGraphics, ray, distance, raycaster, raycastResults); } ListPool.Release(tempCanvases); } public static void Raycast(Canvas canvas, bool ignoreReversedGraphics, Ray ray, float distance, Pointer3DRaycaster raycaster, List raycastResults) { if (canvas == null) { return; } var eventCamera = raycaster.eventCamera; var screenCenterPoint = Pointer3DInputModule.ScreenCenterPoint; var graphics = GraphicRegistry.GetGraphicsForCanvas(canvas); // Pointer3DRaycaster should set tje eventCamera to correct position for (int i = 0; i < graphics.Count; ++i) { var graphic = graphics[i]; // -1 means it hasn't been processed by the canvas, which means it isn't actually drawn if (graphic.depth == -1 || !graphic.raycastTarget) { continue; } if (!RectTransformUtility.RectangleContainsScreenPoint(graphic.rectTransform, screenCenterPoint, eventCamera)) { continue; } if (ignoreReversedGraphics && Vector3.Dot(ray.direction, graphic.transform.forward) <= 0f) { continue; } if (!graphic.Raycast(screenCenterPoint, eventCamera)) { continue; } //var dist = Vector3.Dot(transForward, trans.position - ray.origin) / Vector3.Dot(transForward, ray.direction); float dist; new Plane(graphic.transform.forward, graphic.transform.position).Raycast(ray, out dist); if (dist > distance) { continue; } raycastResults.Add(new RaycastResult { gameObject = graphic.gameObject, module = raycaster, distance = dist, worldPosition = ray.GetPoint(dist), worldNormal = -graphic.transform.forward, screenPosition = screenCenterPoint, index = raycastResults.Count, depth = graphic.depth, sortingLayer = canvas.sortingLayerID, sortingOrder = canvas.sortingOrder }); } } } }