//========= Copyright 2016-2018, HTC Corporation. All rights reserved. =========== using UnityEngine; using UnityEngine.EventSystems; namespace HTC.UnityPlugin.Pointer3D { [AddComponentMenu("HTC/VIU/UI Pointer/Standalone Raycaster (Standalone Input)", 5)] public class StandaloneRaycaster : Pointer3DRaycaster { protected override void Start() { base.Start(); buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.Fire1, PointerEventData.InputButton.Left)); buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.Fire2, PointerEventData.InputButton.Middle)); buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.Fire3, PointerEventData.InputButton.Right)); buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.MouseLeft, PointerEventData.InputButton.Left)); buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.MouseMiddle, PointerEventData.InputButton.Middle)); buttonEventDataList.Add(new StandaloneEventData(this, EventSystem.current, StandaloneEventData.StandaloneButton.MouseRight, PointerEventData.InputButton.Right)); } public override Vector2 GetScrollDelta() { return Input.mouseScrollDelta; } } }