// http://wiki.unity3d.com/index.php?title=UnlitAlphaWithFade Shader "Unlit/UnlitAlphaWithFade" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("Base (RGB) Alpha (A)", 2D) = "white" } Category { Lighting Off ZWrite On Cull back Blend SrcAlpha OneMinusSrcAlpha Tags {Queue=Transparent} SubShader { Pass { SetTexture [_MainTex] { ConstantColor [_Color] Combine Texture * constant } } } } }