using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using HTC.UnityPlugin.Vive; using HTC.UnityPlugin.ColliderEvent; public class GunItem : MonoBehaviour,IColliderEventPressDownHandler { public Button itemBtn; public bool isSlide; public void OnColliderEventPressDown(ColliderButtonEventData eventData) { isSlide = true; } }