using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using HTC.UnityPlugin.Vive; using HTC.UnityPlugin.ColliderEvent; public class GunSwiftArch : MonoBehaviour,IColliderEventPressDownHandler,IColliderEventPressUpHandler{ public bool isTouchSwiftArch; public bool isPressed; // Use this for initialization void Start () { isTouchSwiftArch = false; } // Update is called once per frame void Update () { } public void OnColliderEventPressDown(ColliderButtonEventData eventData) { isTouchSwiftArch = true; isPressed = true; } public void OnColliderEventPressUp(ColliderButtonEventData eventData) { isTouchSwiftArch = false; } }