using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutoSave : MonoBehaviour { public SaveManager sm; private void Start() { } private void Update() { if (Input.GetKeyDown(KeyCode.Z)) { sm.SaveAll(); print("Save"); } if (Input.GetKeyDown(KeyCode.X)) { sm.LoadAll(); print("Load"); } } private void OnDestroy() { //SaveSystem.SetVector3("obj_1",obj_1.transform.position); } }