using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShopMenu : MonoBehaviour { //购买道具,一次性购买后无需第二次购买 //弹药的话,直接补充至上限 //其他的道具(枪支,配件等)购买后会从商店里消失 //通过拖拽实现购买与贩卖 public void buyItem(/*Transform outside_, Vector3 icon_, Transform target_, Transform self_*/) { } }