using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkyRotate : MonoBehaviour { public int rotateSpeed; private float localAngles; // Use this for initialization void Start () { localAngles = 0f; } // Update is called once per frame void Update () { localAngles = RenderSettings.skybox.GetFloat("_Rotation"); RenderSettings.skybox.SetFloat("_Rotation", localAngles + 0.05f); } }