using System.Collections; using System.Collections.Generic; using UnityEngine; public class SaveObject : MonoBehaviour { public int id; public int type; public GameObject self_; public void SaveObjMassage() { SaveSystem.SetString("Object" + id + "name",self_.name); SaveSystem.SetInt("Object" + id + "type", type); SaveSystem.SetVector3("Object" + id + "pos", self_.transform.position); SaveSystem.SetVector3("Object" + id + "angle", self_.transform.localEulerAngles); SaveSystem.SetVector3("Object" + id + "scale", self_.transform.localScale); } }