%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Boss serializedVersion: 5 m_AnimatorParameters: [] m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer m_StateMachine: {fileID: 1107376221828430522} m_Mask: {fileID: 0} m_Motions: [] m_Behaviours: [] m_BlendingMode: 0 m_SyncedLayerIndex: -1 m_DefaultWeight: 0 m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} --- !u!1101 &1101716664414523902 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: m_Conditions: [] m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102724009402552824} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.96428573 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 --- !u!1102 &1102724009402552824 AnimatorState: serializedVersion: 5 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: New State m_Speed: 1 m_CycleOffset: 0 m_Transitions: - {fileID: 1101716664414523902} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 m_WriteDefaultValues: 1 m_Mirror: 0 m_SpeedParameterActive: 0 m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 m_Motion: {fileID: 7400000, guid: e260d0828887816448881488a91bed9d, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: --- !u!1107 &1107376221828430522 AnimatorStateMachine: serializedVersion: 5 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Base Layer m_ChildStates: - serializedVersion: 1 m_State: {fileID: 1102724009402552824} m_Position: {x: 348, y: 180, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 50, y: 20, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 1102724009402552824}