using System.Collections; using UnityEngine; public class rotation_ : MonoBehaviour { public float xRotation = 0F; public float yRotation = 0F; public float zRotation = 0F; void OnEnable(){ InvokeRepeating("rotate", 0f, 0.0167f); } void OnDisable(){ CancelInvoke(); } public void clickOn(){ InvokeRepeating("rotate", 0f, 0.0167f); } public void clickOff(){ CancelInvoke(); } void rotate(){ this.transform.localEulerAngles += new Vector3(xRotation,yRotation,zRotation); } }