Shader "CGwell FX/Dissolve Simple" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} _DissolveTex ("Dissolve (R)", 2D) = "white" {} } SubShader { Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"} LOD 300 CGPROGRAM #pragma surface surf Lambert alphatest:Zero sampler2D _MainTex; sampler2D _DissolveTex; float4 _Color; struct Input { float2 uv_MainTex; float2 uv_DissolveTex; }; void surf (Input IN, inout SurfaceOutput o) { half4 tex = tex2D(_MainTex, IN.uv_MainTex); half4 texd = tex2D(_DissolveTex, IN.uv_DissolveTex); o.Albedo = tex.rgb * _Color.rgb; o.Alpha = _Color.a - texd.r; } ENDCG } Fallback "Transparent/Cutout/VertexLit" }