Shader "Hidden/KriptoFX/PostEffects/ME_Bloom" { Properties { _MainTex("", 2D) = "" {} _BaseTex("", 2D) = "" {} } SubShader { // 0: Prefilter Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "ME_Bloom_Inc.cginc" #pragma vertex vert #pragma fragment frag_prefilter #pragma target 3.0 ENDCG } // 1: Prefilter with anti-flicker Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define ANTI_FLICKER 1 #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "ME_Bloom_Inc.cginc" #pragma vertex vert #pragma fragment frag_prefilter #pragma target 3.0 ENDCG } // 2: First level downsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #include "ME_Bloom_Inc.cginc" #pragma vertex vert #pragma fragment frag_downsample1 #pragma target 3.0 ENDCG } // 3: First level downsampler with anti-flicker Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define ANTI_FLICKER 1 #include "ME_Bloom_Inc.cginc" #pragma vertex vert #pragma fragment frag_downsample1 #pragma target 3.0 ENDCG } // 4: Second level downsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #include "ME_Bloom_Inc.cginc" #pragma vertex vert #pragma fragment frag_downsample2 #pragma target 3.0 ENDCG } // 5: Upsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #include "ME_Bloom_Inc.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample #pragma target 3.0 ENDCG } // 6: High quality upsampler Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define HIGH_QUALITY 1 #include "ME_Bloom_Inc.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample #pragma target 3.0 ENDCG } // 7: Combiner Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "ME_Bloom_Inc.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample_final #pragma target 3.0 ENDCG } // 8: High quality combiner Pass { ZTest Always Cull Off ZWrite Off CGPROGRAM #define HIGH_QUALITY 1 #pragma multi_compile _ UNITY_COLORSPACE_GAMMA #include "ME_Bloom_Inc.cginc" #pragma vertex vert_multitex #pragma fragment frag_upsample_final #pragma target 3.0 ENDCG } } }