%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: grid m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 2000 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailNormalMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _MetallicGlossMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ParallaxMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _OcclusionMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _EmissionMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailMask second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailAlbedoMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _SpecGlossMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ReflectionTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ShoreTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _RefractionTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Fresnel second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ReflectiveColor second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _SrcBlend second: 1 data: first: name: _DstBlend second: 0 data: first: name: _Cutoff second: 0.5 data: first: name: _Shininess second: 200 data: first: name: _ZWrite second: 1 data: first: name: _Glossiness second: 0 data: first: name: _Metallic second: 0 data: first: name: _BumpScale second: 1 data: first: name: _Parallax second: 0.02 data: first: name: _OcclusionStrength second: 1 data: first: name: _DetailNormalMapScale second: 1 data: first: name: _UVSec second: 0 data: first: name: _Mode second: 0 data: first: name: _EmissionScaleUI second: 0 data: first: name: _BumpAmt second: 128 data: first: name: _FresnelScale second: 0.75 data: first: name: _GerstnerIntensity second: 1 data: first: name: _WaveScale second: 0.063 data: first: name: _ReflDistort second: 0.44 data: first: name: _RefrDistort second: 0.4 m_Colors: data: first: name: _EmissionColor second: {r: 0, g: 0, b: 0, a: 0} data: first: name: _Color second: {r: 0.35294116, g: 0.35294116, b: 0.35294116, a: 1} data: first: name: _SpecColor second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _EmissionColorUI second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _SpecularColor second: {r: 0.72, g: 0.72, b: 0.72, a: 1} data: first: name: _DistortParams second: {r: 1, g: 1, b: 2, a: 1.15} data: first: name: _InvFadeParemeter second: {r: 0.15, g: 0.15, b: 0.5, a: 1} data: first: name: _AnimationTiling second: {r: 2.2, g: 2.2, b: -1.1, a: -1.1} data: first: name: _AnimationDirection second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _BumpTiling second: {r: 1, g: 1, b: -2, a: 3} data: first: name: _BumpDirection second: {r: 1, g: 1, b: -1, a: 1} data: first: name: _BaseColor second: {r: 0.54, g: 0.95, b: 0.99, a: 0.5} data: first: name: _ReflectionColor second: {r: 0.54, g: 0.95, b: 0.99, a: 0.5} data: first: name: _WorldLightDir second: {r: 0, g: 0.1, b: -0.5, a: 0} data: first: name: _Foam second: {r: 0.1, g: 0.375, b: 0, a: 0} data: first: name: _GAmplitude second: {r: 0.3, g: 0.35, b: 0.25, a: 0.25} data: first: name: _GFrequency second: {r: 1.3, g: 1.35, b: 1.25, a: 1.25} data: first: name: _GSteepness second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _GSpeed second: {r: 1.2, g: 1.375, b: 1.1, a: 1.5} data: first: name: _GDirectionAB second: {r: 0.3, g: 0.85, b: 0.85, a: 0.25} data: first: name: _GDirectionCD second: {r: 0.1, g: 0.9, b: 0.5, a: 0.5} data: first: name: _RefrColor second: {r: 0.34, g: 0.85, b: 0.92, a: 1} data: first: name: WaveSpeed second: {r: 19, g: 9, b: -16, a: -7} data: first: name: _HorizonColor second: {r: 0.172, g: 0.463, b: 0.435, a: 1}