using System.Collections; using System.Collections.Generic; using UnityEngine; //背包管理类 //把背包的物品拖放至左侧时,左侧的物品的第一位会自动返还到背包里 //左侧物品排放顺序时,会导致实质的物品按键调出顺序调整 //已经购买的物品该版本无法出售,请注意 public class BagPackManager : MonoBehaviour { public GameObject weapon_1; public GameObject weapon_2; public GameObject weapon_3; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }