using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Hurtable : MonoBehaviour { public int hp; public GameObject myself_1; public UnityEvent deathEvent; public UnityEvent hitEvent; public void hurt(int hurtnum) { if (hp <= 0) { deathEvent.Invoke(); //Destroy(myself_1, 2.0f); } else { hp = hp - hurtnum; hitEvent.Invoke(); } } }