using UnityEngine; using System.Collections; public class ME_RealtimeReflection : MonoBehaviour { ReflectionProbe probe; private Transform camT; public bool CanUpdate = true; void Awake() { probe = GetComponent(); camT = Camera.main.transform; } void Update() { var pos = camT.position; probe.transform.position = new Vector3( pos.x, pos.y * -1, pos.z ); if(CanUpdate) probe.RenderProbe(); } }