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48 lines
1.0 KiB
48 lines
1.0 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Channel Clamper" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_RedClamp ("Red Clamp (XY)", Vector) = (0.0, 1.0, 0.0, 0.0) |
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_GreenClamp ("Green Clamp (XY)", Vector) = (0.0, 1.0, 0.0, 0.0) |
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_BlueClamp ("Blue Clamp (XY)", Vector) = (0.0, 1.0, 0.0, 0.0) |
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} |
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SubShader |
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{ |
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Pass |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half2 _RedClamp; |
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half2 _GreenClamp; |
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half2 _BlueClamp; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half3 color = tex2D(_MainTex, i.uv).rgb; |
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color.r = clamp(color.r, _RedClamp.x, _RedClamp.y); |
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color.g = clamp(color.g, _GreenClamp.x, _GreenClamp.y); |
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color.b = clamp(color.b, _BlueClamp.x, _BlueClamp.y); |
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return half4(color, 1.0); |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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