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// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/Channel Mixer"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Red ("Red Channel", Vector) = (1, 0, 0, 1)
_Green ("Green Channel", Vector) = (0, 1, 0, 1)
_Blue ("Blue Channel", Vector) = (0, 0, 1, 1)
_Constant ("Constant", Vector) = (0, 0, 0, 1)
}
SubShader
{
Pass
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _Red;
half4 _Green;
half4 _Blue;
half4 _Constant;
half4 frag(v2f_img i) : SV_Target
{
half4 color = tex2D(_MainTex, i.uv);
half3 result = (color.rrr * _Red)
+ (color.ggg * _Green)
+ (color.bbb * _Blue)
+ _Constant;
return half4(result, color.a);
}
ENDCG
}
}
FallBack off
}