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							76 lines
						
					
					
						
							1.6 KiB
						
					
					
				
			
		
		
	
	
							76 lines
						
					
					
						
							1.6 KiB
						
					
					
				| // Colorful FX - Unity Asset | |
| // Copyright (c) 2015 - Thomas Hourdel | |
| // http://www.thomashourdel.com | |
|  | |
| Shader "Hidden/Colorful/Chromatic Aberration" | |
| { | |
| 	Properties | |
| 	{ | |
| 		_MainTex ("Base (RGB)", 2D) = "white" {} | |
| 		_Refraction ("Refraction Index (RGB)", Vector) = (1.0, 1.005, 1.01, 0.0) | |
| 	} | |
|  | |
| 	CGINCLUDE | |
|  | |
| 		#include "UnityCG.cginc" | |
|  | |
| 		sampler2D _MainTex; | |
| 		half3 _Refraction; | |
|  | |
| 		half3 compute(half2 uv) | |
| 		{ | |
| 			half3 incidence = half3(2.0 * uv - 1.0, 1.0); | |
| 			half3 normal = half3(0.0, 0.0, -1.0); | |
| 			half3 refract_r = refract(incidence, normal, _Refraction.r); | |
| 			half3 refract_g = refract(incidence, normal, _Refraction.g); | |
| 			half3 refract_b = refract(incidence, normal, _Refraction.b); | |
| 			half2 uv_r = ((refract_r / refract_r.z).xy + 1.0) / 2.0; | |
| 			half2 uv_g = ((refract_g / refract_g.z).xy + 1.0) / 2.0; | |
| 			half2 uv_b = ((refract_b / refract_b.z).xy + 1.0) / 2.0; | |
| 			return half3(tex2D(_MainTex, uv_r).r, tex2D(_MainTex, uv_g).g, tex2D(_MainTex, uv_b).b); | |
| 		} | |
|  | |
| 		half4 frag(v2f_img i) : SV_Target | |
| 		{ | |
| 			return half4(compute(i.uv), 1.0); | |
| 		} | |
|  | |
| 		half4 frag_alpha(v2f_img i) : SV_Target | |
| 		{ | |
| 			return half4(compute(i.uv), tex2D(_MainTex, i.uv).a); | |
| 		} | |
|  | |
| 	ENDCG | |
|  | |
| 	SubShader | |
| 	{ | |
| 		ZTest Always Cull Off ZWrite Off | |
| 		Fog { Mode off } | |
|  | |
| 		// (0) Preserve alpha = false | |
| 		Pass | |
| 		{ | |
| 			CGPROGRAM | |
|  | |
| 				#pragma vertex vert_img | |
| 				#pragma fragment frag | |
| 				#pragma fragmentoption ARB_precision_hint_fastest  | |
|  | |
| 			ENDCG | |
| 		} | |
|  | |
| 		// (1) Preserve alpha = true | |
| 		Pass | |
| 		{ | |
| 			CGPROGRAM | |
|  | |
| 				#pragma vertex vert_img | |
| 				#pragma fragment frag_alpha | |
| 				#pragma fragmentoption ARB_precision_hint_fastest  | |
|  | |
| 			ENDCG | |
| 		} | |
| 	} | |
|  | |
| 	FallBack off | |
| }
 | |
| 
 |