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50 lines
1.1 KiB
50 lines
1.1 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Contrast Gain" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Gain ("Contrast Gain (Float)", Float) = 1.0 |
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} |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half _Gain; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half4 color = saturate(tex2D(_MainTex, i.uv)); |
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half g = pow(2.0, _Gain) * 0.5; |
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// The following code fails for some reason on Unity 4.6/DX9 |
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//color.rgb = (color.rgb < 0.5) ? pow(color.rgb, _Gain) * g : 1.0 - pow(1.0 - color.rgb, _Gain) * g; |
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// So use a classic lerp/step combo instead |
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half3 c1 = pow(color.rgb, _Gain) * g; |
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half3 c2 = 1.0 - pow(1.0 - color.rgb, _Gain) * g; |
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color.rgb = lerp(c1, c2, step(0.5, color.rgb)); |
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return color; |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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