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48 lines
910 B
48 lines
910 B
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/DirectionalBlur" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Params ("Direction (XY) Samples (Z)", Vector) = (0, 0, 0, 0) |
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} |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#pragma target 3.0 |
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#pragma glsl |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half3 _Params; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half2 dir = _Params.xy; |
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half4 color = half4(0.0, 0.0, 0.0, 0.0); |
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for (int k = -_Params.z; k < _Params.z; k++) |
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color += tex2Dlod(_MainTex, half4(i.uv - dir * k, 0.0, 0.0)); |
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return color / (_Params.z * 2.0); |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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