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104 lines
2.0 KiB
104 lines
2.0 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Fast Vignette" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Params ("Center (XY) Sharpness (Z) Darkness (W)", Vector) = (0.5, 0.5, 0.1, 0.3) |
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_Color ("Vignette Color (RGB)", Color) = (0, 0, 0, 0) |
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} |
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CGINCLUDE |
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#include "UnityCG.cginc" |
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#include "./Colorful.cginc" |
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sampler2D _MainTex; |
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half4 _Params; |
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half3 _Color; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half d = distance(i.uv, _Params.xy); |
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half multiplier = smoothstep(0.8, _Params.z * 0.799, d * (_Params.w + _Params.z)); |
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color.rgb *= multiplier; |
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return color; |
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} |
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half4 frag_desat(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half d = distance(i.uv, _Params.xy); |
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half multiplier = smoothstep(0.8, _Params.z * 0.799, d * (_Params.w + _Params.z)); |
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color.rgb *= multiplier; |
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half lum = luminance(color.rgb); |
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half4 grayscale = half4(lum, lum, lum, color.a); |
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return lerp(grayscale, color, multiplier); |
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} |
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half4 frag_rgb(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half d = distance(i.uv, _Params.xy); |
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half multiplier = smoothstep(0.8, _Params.z * 0.799, d * (_Params.w + _Params.z)); |
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half3 c = lerp(_Color, color.rgb, multiplier); |
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return half4(c, color.a); |
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} |
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ENDCG |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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// (0) Classic |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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// (1) Desaturate |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_desat |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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// (2) Colored |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_rgb |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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