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47 lines
999 B
47 lines
999 B
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Led" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Params ("Scale (X) Ratio (Y) Brightness (Z) Shape (W)", Vector) = (80, 1, 1, 1.5) |
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} |
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SubShader |
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{ |
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Pass |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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#include "./Colorful.cginc" |
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sampler2D _MainTex; |
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half4 _Params; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half4 color = pixelate(_MainTex, i.uv, _Params.x, _Params.y) * _Params.z; |
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half2 coord = i.uv * half2(_Params.x, _Params.x / _Params.y); |
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half2 mv = abs(sin(coord * PI)) * _Params.w; |
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half s = mv.x * mv.y; |
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half c = step(s, 1.0); |
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color = ((1 - c) * color) + ((color * s) * c); |
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return color; |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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