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71 lines
1.4 KiB
71 lines
1.4 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Letterbox" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_FillColor ("Color (RGB) Opacity (A)", Color) = (0, 0, 0, 1) |
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_Offsets ("Top/Left (X) Bottom/Right (Y)", Vector) = (0, 0, 0, 0) |
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} |
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CGINCLUDE |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half4 _FillColor; |
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half2 _Offsets; |
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half4 frag_letter(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half cond = saturate(step(i.uv.y, _Offsets.x) + step(_Offsets.y, i.uv.y)); |
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color.rgb = lerp(color.rgb, _FillColor.rgb, cond * _FillColor.a); |
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return color; |
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} |
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half4 frag_pillar(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half cond = saturate(step(i.uv.x, _Offsets.x) + step(_Offsets.y, i.uv.x)); |
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color.rgb = lerp(color.rgb, _FillColor.rgb, cond * _FillColor.a); |
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return color; |
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} |
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ENDCG |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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// (0) Letterboxing |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_letter |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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// (1) Pillarboxing |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_pillar |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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