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// Colorful FX - Unity Asset
// Copyright (c) 2015 - Thomas Hourdel
// http://www.thomashourdel.com
Shader "Hidden/Colorful/Letterbox"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_FillColor ("Color (RGB) Opacity (A)", Color) = (0, 0, 0, 1)
_Offsets ("Top/Left (X) Bottom/Right (Y)", Vector) = (0, 0, 0, 0)
}
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
half4 _FillColor;
half2 _Offsets;
half4 frag_letter(v2f_img i) : SV_Target
{
half4 color = tex2D(_MainTex, i.uv);
half cond = saturate(step(i.uv.y, _Offsets.x) + step(_Offsets.y, i.uv.y));
color.rgb = lerp(color.rgb, _FillColor.rgb, cond * _FillColor.a);
return color;
}
half4 frag_pillar(v2f_img i) : SV_Target
{
half4 color = tex2D(_MainTex, i.uv);
half cond = saturate(step(i.uv.x, _Offsets.x) + step(_Offsets.y, i.uv.x));
color.rgb = lerp(color.rgb, _FillColor.rgb, cond * _FillColor.a);
return color;
}
ENDCG
SubShader
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
// (0) Letterboxing
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag_letter
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
// (1) Pillarboxing
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag_pillar
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
}
FallBack off
}