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50 lines
1.1 KiB
50 lines
1.1 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Levels" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_InputMin ("Input Black", Vector) = (0, 0, 0, 1) |
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_InputMax ("Input White", Vector) = (1, 1, 1, 1) |
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_InputGamma ("Input Gamma", Vector) = (1, 1, 1, 1) |
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_OutputMin ("Output Black", Vector) = (0, 0, 0, 1) |
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_OutputMax ("Output White", Vector) = (1, 1, 1, 1) |
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} |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half4 _InputMin; |
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half4 _InputMax; |
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half4 _InputGamma; |
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half4 _OutputMin; |
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half4 _OutputMax; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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color = lerp(_OutputMin, _OutputMax, pow(min(max(color - _InputMin, half4(0.0, 0.0, 0.0, 0.0)) / (_InputMax - _InputMin), half4(1.0, 1.0, 1.0, 1.0)), 1.0 / _InputGamma)); |
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return color; |
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} |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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