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71 lines
1.4 KiB
71 lines
1.4 KiB
// Colorful FX - Unity Asset |
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// Copyright (c) 2015 - Thomas Hourdel |
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// http://www.thomashourdel.com |
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Shader "Hidden/Colorful/Threshold" |
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{ |
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Properties |
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{ |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Threshold ("Threshold", Range(0.0, 1.0)) = 0.5 |
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_Range ("Noise Range", Range(0.0, 0.5)) = 0.2 |
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} |
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CGINCLUDE |
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#include "UnityCG.cginc" |
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#include "./Colorful.cginc" |
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sampler2D _MainTex; |
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half _Threshold; |
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half _Range; |
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half4 frag(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half s = step(luminance(color.rgb), _Threshold); |
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color = lerp(half4(1.0, 1.0, 1.0, 1.0), half4(0.0, 0.0, 0.0, 0.0), s); |
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return color; |
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} |
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half4 frag_noise(v2f_img i) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, i.uv); |
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half r = frac(sin(dot(i.uv, half2(12.9898, 78.233))) * 43758.5453) * _Range - _Range / 2.0; |
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half s = step(luminance(color.rgb), _Threshold + r); |
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color = lerp(half4(1.0, 1.0, 1.0, 1.0), half4(0.0, 0.0, 0.0, 0.0), s); |
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return color; |
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} |
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ENDCG |
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SubShader |
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{ |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert_img |
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#pragma fragment frag_noise |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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} |
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FallBack off |
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}
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