VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

142 lines
3.3 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: BloodSplat2
m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _NORMALMAP
m_LightmapFlags: 1
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _BumpMap
second:
m_Texture: {fileID: 2800000, guid: 4b403858fefaded4bb58c22aa41b8769, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 3f4abfb4beaba874db09889251c0f146, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _SpecGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.66
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 10
- first:
name: _GlossMapScale
second: 1
- first:
name: _Glossiness
second: 1
- first:
name: _GlossyReflections
second: 1
- first:
name: _InvFade
second: 1
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 2
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _SmoothnessTextureChannel
second: 0
- first:
name: _SpecularHighlights
second: 1
- first:
name: _SrcBlend
second: 5
- first:
name: _UVSec
second: 0
- first:
name: _ZWrite
second: 0
m_Colors:
- first:
name: _Color
second: {r: 0.41176468, g: 0, b: 0, a: 1}
- first:
name: _EmissionColor
second: {r: 0.1397059, g: 0, b: 0, a: 1}
- first:
name: _SpecColor
second: {r: 0.19117647, g: 0.19117647, b: 0.19117647, a: 1}
- first:
name: _TintColor
second: {r: 0.2205882, g: 0, b: 0, a: 0.5}