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36 lines
1.4 KiB
36 lines
1.4 KiB
//========= Copyright 2016-2018, HTC Corporation. All rights reserved. =========== |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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namespace HTC.UnityPlugin.Pointer3D |
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{ |
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public class Physics2DRaycastMethod : PhysicsRaycastMethod |
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{ |
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private static readonly RaycastHit2D[] hits = new RaycastHit2D[64]; |
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public override void Raycast(Ray ray, float distance, List<RaycastResult> raycastResults) |
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{ |
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var hitCount = Physics2D.GetRayIntersectionNonAlloc(ray, hits, distance, RaycastMask); |
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for (int i = 0; i < hitCount; ++i) |
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{ |
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var sr = hits[i].collider.gameObject.GetComponent<SpriteRenderer>(); |
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raycastResults.Add(new RaycastResult |
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{ |
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gameObject = hits[i].collider.gameObject, |
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module = raycaster, |
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distance = Vector3.Distance(ray.origin, hits[i].transform.position), |
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worldPosition = hits[i].point, |
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worldNormal = hits[i].normal, |
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screenPosition = Pointer3DInputModule.ScreenCenterPoint, |
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index = raycastResults.Count, |
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sortingLayer = sr != null ? sr.sortingLayerID : 0, |
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sortingOrder = sr != null ? sr.sortingOrder : 0 |
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}); |
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} |
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} |
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} |
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} |