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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
using UnityEditor;
using UnityEngine;
namespace HTC.UnityPlugin.PoseTracker
{
[CustomEditor(typeof(PoseEaser))]
public class PoseEaserEditor : Editor
{
protected SerializedProperty scriptProp;
protected SerializedProperty priorityProp;
protected SerializedProperty durationProp;
protected virtual void OnEnable()
{
if (target == null || serializedObject == null) return;
scriptProp = serializedObject.FindProperty("m_Script");
priorityProp = serializedObject.FindProperty("m_priority");
durationProp = serializedObject.FindProperty("duration");
}
public override void OnInspectorGUI()
{
if (target == null || serializedObject == null) return;
serializedObject.Update();
var script = target as PoseEaser;
Rect layoutRect;
GUI.enabled = false;
EditorGUILayout.PropertyField(scriptProp);
GUI.enabled = true;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(priorityProp);
EditorGUILayout.PropertyField(durationProp);
var fieldWidth = (EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth) / 3f;
// ease position
layoutRect = EditorGUILayout.GetControlRect();
layoutRect.width = EditorGUIUtility.labelWidth;
EditorGUI.LabelField(layoutRect, "Ease Position");
layoutRect.x += layoutRect.width;
layoutRect.width = fieldWidth;
script.easePositionX = EditorGUI.ToggleLeft(layoutRect, "X", script.easePositionX);
layoutRect.x += layoutRect.width;
layoutRect.width = fieldWidth;
script.easePositionY = EditorGUI.ToggleLeft(layoutRect, "Y", script.easePositionY);
layoutRect.x += layoutRect.width;
layoutRect.width = fieldWidth;
script.easePositionZ = EditorGUI.ToggleLeft(layoutRect, "Z", script.easePositionZ);
// ease rotation
layoutRect = EditorGUILayout.GetControlRect();
layoutRect.width = EditorGUIUtility.labelWidth;
EditorGUI.LabelField(layoutRect, "Ease Rotation");
layoutRect.x += layoutRect.width;
layoutRect.width = fieldWidth;
script.easeRotationX = EditorGUI.ToggleLeft(layoutRect, "X", script.easeRotationX);
layoutRect.x += layoutRect.width;
layoutRect.width = fieldWidth;
script.easeRotationY = EditorGUI.ToggleLeft(layoutRect, "Y", script.easeRotationY);
layoutRect.x += layoutRect.width;
layoutRect.width = fieldWidth;
script.easeRotationZ = EditorGUI.ToggleLeft(layoutRect, "Z", script.easeRotationZ);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(target, "Pose Easer Changed");
}
serializedObject.ApplyModifiedProperties();
}
}
}