VR模拟枪支打靶,消灭鬼怪,换弹以及上弦等等硬核枪支操作。 使用HTCVive设备,开启SteamVR进行游玩。
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//========= Copyright 2016-2018, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.Utility;
using UnityEngine;
namespace HTC.UnityPlugin.PoseTracker
{
public class PoseEaser : BasePoseModifier
{
// similar to equation y=1-(0.01^x) where 0<x<1
private static AnimationCurve curve = new AnimationCurve(new Keyframe[] {
new Keyframe(0f, 0f, 4.203674f, 4.203674f),
new Keyframe(0.202865f, 0.5948543f, 1.790932f, 1.790932f),
new Keyframe(0.3988017f, 0.8385032f, 0.8143054f, 0.8143054f),
new Keyframe(1f, 0.99f, 0f, 0f),
});
public float duration = 0.15f;
private bool firstPose = true;
private RigidPose prevPose;
public bool easePositionX = true;
public bool easePositionY = true;
public bool easePositionZ = true;
public bool easeRotationX = true;
public bool easeRotationY = true;
public bool easeRotationZ = true;
protected override void OnEnable()
{
base.OnEnable();
ResetFirstPose();
}
public override void ModifyPose(ref RigidPose pose, Transform origin)
{
if (firstPose)
{
firstPose = false;
}
else
{
var deltaTime = Time.unscaledDeltaTime;
if (deltaTime < duration)
{
var easedPose = RigidPose.Lerp(prevPose, pose, curve.Evaluate(deltaTime / duration));
if (!easePositionX || !easePositionY || !easePositionZ)
{
var originPos = pose.pos;
var easedPos = easedPose.pos;
if (!easePositionX) { easedPos.x = originPos.x; }
if (!easePositionY) { easedPos.y = originPos.y; }
if (!easePositionZ) { easedPos.z = originPos.z; }
easedPose.pos = easedPos;
}
if (!easeRotationX || !easeRotationY || !easeRotationZ)
{
var originEuler = pose.rot.eulerAngles;
var easedEuler = easedPose.rot.eulerAngles;
if (!easeRotationX) { easedEuler.x = originEuler.x; }
if (!easeRotationY) { easedEuler.y = originEuler.y; }
if (!easeRotationZ) { easedEuler.z = originEuler.z; }
easedPose.rot = Quaternion.Euler(easedEuler);
}
pose = easedPose;
}
}
prevPose = pose;
}
public void ResetFirstPose() { firstPose = true; }
}
}